![]() ![]() ![]() Chinese: Technologies that benefit Houses are 5%/10%/15% cheaper in the Feudal/Castle/Imperial Age. ![]() Byzantines: Houses have +10%/+20%/+30%/+40% HP in the Dark/Feudal/Castle/Imperial Age.Burmese: Researching Faith is 50% cheaper.This optimizes the flow of units through the player's town, however, it also makes them particularly vulnerable to siege weapons such as Onagers or Capped Rams. Houses are often built in clusters to save space for buildings and resource extraction. Also, if they want to substitute walls with Houses, they can move their Villagers inside their base through a House. This helps the Khmer to minimize losses, so in their particular case, is advisable to build Houses next to busy working places. The Khmer have a very distinctive bonus that enables the player to use the House as a supportive building when defending from a raid, as they can garrison up to five Villagers inside (however unlike when garrisoned in Town Centers, towers, or Castles, the garrisoned Villagers do not shoot arrows). When playing with standard settings, it is recommendable to build at least four Houses before advancing to the Feudal Age.Īs Houses are cheap and built quickly, they are used in many circumstances as a wall replacement with the plus of support population, especially in early stages of the game to defend against a rush. In fact, building a House should be the very first thing to do besides creating new Villagers. In the Dark Age, the House is the very first building a player should build (unless they are playing as the Huns or the Chinese). Its only purpose is to increase population capacity. Apart from walls, the House is the cheapest building in the game. ![]()
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